Spin Dash makes Sonic roll into a ball and then going fast and eventually hitting his opponent and also results in a hard knockdown and deals additional 10 damage if the opponent hits the ground. Sonic's standing Ⓧ can be also an infinite if the player keeps walking next to Sonic's opponent, as well as Ring Toss, but they must be well timed. Cancelling his standing Ⓨ to Ⓩ can be quite difficult due to the latter Normal's speed, but it'll allow Sonic to perform a seven-hit combo if Sonic performs his standing punches from light to heavy and kicks from light to heavy at the right time. He can cancel any of his Normals into a different Normal, which could result in a heavy combo if his crouching Ⓐ, Ⓑ and Ⓒ are cancelled into his aerial Normals from light to heavy. Sonic's comboability focuses on the chain comboing system, making Sonic a bit combo-heavy. Brawl, in which Sonic has similar moves from the said game. His apperance is based on Super Smash Bros. Capcom character, in which some features he has are the Normal chains, air chains, Super Jump and the launcher being mapped to Ⓒ while crouching. Much like Claymizer's other characters, Sonic plays like a Marvel vs. The strength of Sonic's attacks depend on the button pressed. Sonic is a six-button character that uses the buttons for kicks and the buttons for punches.
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